Core Your Image in Half Floating Whatsit
My good friend, the ubergenius Alex Fry, happens to be a very very good Shake op. He read the conversation between Mike and I and offered the following comments:
"ok.. i can maybe clear up a few things
core image definitely support at least 16bit half float in hardware
there was mention of 32 bit float relating to the windowing system, but how thats translates to CI and wether thats hardware or software i dont know
as for previewing 16bit images on 8bit monitors..
its usually not a problem... most banding issues are a side effect of pushing that limited 8bit data around.. and the rounding up and down of values that this causes.
as for shake being a usuable DI tool
its would requre a massive overhaul of the way shake's timeline works.
as it currently stands its complete crap for working with more than 1 shot
especially if there is any chance the edit might change..
none of the roto tools for example, can have their keyframes slipped in time"
When I told him I wanted to post the comment, he wanted to hunt up his references. The 32bit floating stuff came from the 'State of the Union' address by Apple; but he's not sure where he heard about 16bit half-float. But to me that's just a logical extension. If you're going to support 32bit floating point, why not do 16bit half float? The latter is the one that is becoming the industry standard.
P.S. I got 'my' iPod back from repair. Basically they replaced it with what looks to be a brand spanking new 3G Pod. Awesome! It even has the blue backlight, which my first run 3G never did, and they even had it up to date software wise. Apple rules u.



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