Screenwriting as Screencoding: Part 1[This is really written for me as it kind of summarises my thoughts recently due to my immersion in codingland and writingland... and I'm coming to some personal conclusions on things[
I've been meaning to write this for a while, as I've been doing a bit of tcsh scripting for work. Not because I
have to code, I'm not a programmer, but because (a) scripting solutions makes my life easier and (b) for some reason I'm finding coding satisfying. Until this year, I really haven't coded since around 1994. There were a few Applescripts I bashed together in the past to make my life easier, one to build directory structures for my video projects, and the other to fix an early Protools 6 "feature" which disabled sleep on machines with ProTools installed.
The reason I'm enjoying coding is twofold.
The first is simply the whole 'codeland' bubble. Those who do any kind of creative act know about the semi-autistic state that you get sucked into. Your vision narrows, your focus increases inexorably, and you lose time. When you get pulled out of that bubble, you wander around in a daze as your brain starts multi-tasking again. Its a feeling that can only be described as awesome... and its an experience I also get even moreso* in Musicland, Writingland, and Directingland. (*Because I'm not a coder which leads me to get frustrated)
The second is that programming, at its heart, is language as function. Think about it. Most software applications you use in your life, from Final Cut Pro to Logic Pro to Final Draft to the humble calculator, are built using words. Yet, while there is only a limited set of words and highly strict grammar, the almost infinite combinations of these words is able to build entirely different sets of experiences for the end user. Gifted coders are able to build beautiful strings of words that make beautiful programs. They harnass the power of words to build beautiful structures. (I personally consider programming to be an artform). But we, the end user, never see the words themselves. Just the results.
I think words are powerful. They build and define our realities. Language is fundamental to consciousness, possibly even a prerequisite for consciousness. I'm attracted to the power of words, but I'm especially attracted to words which have a structural superpower. Law, for example, is a system which builds incredibly large social structures, yet is made entirely from words. Sometimes those words are badly written, and we get bad shoddy law. Sometimes those words are incredibly eloquent, and we elegant law.
Then there's screenwriting...
Screenwriting is a lot like code (and a lot like law). Its functional. The 'end-users' of screenwriting, ie the audience, never see the actual words on the page, however they see the form that those words have built: the story. And those forms, for better or worse, reflect the construction of the words. Just like in programming circles, in screenwriting only a small, albeit growing, group of people are ever able to appreciate the purity of the words themselves *apart* from the result.
Good coding isn't just about producing good results, its often about the form itself. e.g. in tcsh
if (!(condition == condition)) then
do this
endifproduces exactly the same result as:
if (condition != condition) dothis(assuming, of course, you only have one 'dothis'. but this isn't meant to be a treatise on good coding practices)
Undoubtedly, the second example is far easier to follow (for those who code). Being 'easy to follow' is an important part of coding. If anyone, including yourself, has to pick up your code after a break... you need to know what is going on. I've picked up some of my recent (ie two months old) code and been totally lost! I'm 'evolving' good programming habits because of this. e.g. Avoiding unnecessary gotos, commenting everything, avoiding embedded loop after embedded loop, and choosing human readable variable names.
The need to pick up code this is exacerbated when you are dealing with thousands upon thousands of lines of code. Do you think any single one programmer
groks the architecture of a modern OS completely? Possibly, but those people are genii... and its why software architecture (an outline for programming) is so important. Having a picture, from the top, of where you are going helps everyone tie together.
This is exactly like a screenplay. Badly written scripts produce badly written movies; beautifully written scripts produce beautifully written movies. Why? Because a well written script will guide the filmmakers (the director, producer, dop, production designer etc etc). If the script helps them
grok what the hell is going on in the story, then they'll make better decisions.
Even for writers, this is important. Have you ever read an old script and been lost? Not known what your characters motivation are? What they're feeling?
(Warning: Simplistic examples to follow)
Why is:
She stares at himbetter than
She looks at himBecause the word choice of 'stares' communicates more meaning and intent than 'looks'.
How about:
She walks away.vs.
She skulks away.vs.
Away she skulked.Good screenwriting tells the reader what is going on, all the time. This doesn't mean you tell your reader literally what is going on, rather you use language which has shades of meaning and imparts emotion. I use to think I should try and tell my stories with impartial language descriptions tied together to impart meaning. It doesn't work. I try to be a 'literalist' in that I try to write with a sense to what can be represented audiovisually, but there's no reason that such language can't be coloured.
She skulks away is just as visual as
she walks away, yet you get a greater sense of, well, meaning from the first line. This is where I'm trying to lead my writing.
I've even begun thinking about building 'language lists' for characters. Groups of verbs that I can use to describe a character's action in order to build a sense of how a character holds themselves... e.g, I might use words with connotation of grace, like piourettes or twirl, or glide. and so on. Its not enough to merely describe a character as being graceful unless you reinforce that with every verb, every noun, every adjective. Character comes from what people do, not what we tell the audience these people are. How many movies have simply called the Villain 'bad' rather than show us the Villain being bad? Showing your reader how a character behaviours by using the appropriate words. Does your Villain flick his cigarette away? Throw it away? Discard it? Drop it and then grind it until its extinguished? All these are more or less the same action yet characterised in entirely different ways.
In short, every word matters. Never think otherwise. A forest is made from trees.
I guess you could make comparisons, saying each script its its own 'language' in programming speak. In programming worlds there are MASSIVE debates about the advantages and disadvantages of certain languages... because the way those languages are designed inevitably reflects the way a program behaves and how easy or difficult it is to produce adequate results. This discussions are interesting but a little esoteric for me.
Though, it makes me wonder if the standard screenwriting format is actually the best 'language' for a screenplay. Are there alternative ways we can structure and write our scripts which will better suits our needs? Or have we evolved the best container for our ideas? [Just playing with ideas there, not intending to start some discussion]
Anyway. Enough from me now. Buffy is calling... I'll write a part two at some stage where I'll try to make comparisons between the larger structural issues in good coding and the larger structural issues in good screenwriting.
Words are power.
[Even now, I'm thinking of how I can reconstruct this blog entry to be better written - so it achieves its purpose better using less words.]