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blimps are cool

Saturday, May 20

not with a bang but a whimper [updated]

Two more days - Saturday and Sunday - and I am done though the show ain't. But I am. (just in case you missed tahat) Gotta move onto the next project so I'm being forced to take leave because the producer "don't want no broken Stu".

I am feeling veil lift at the back of my mind and I am thinking about writing again. I think my subconscious brain has been churning away for months and there's just a shitload to spew forth. I'm looking forward to sharing.

UPDATE:
Its past ten p.m. Sunday evening and I'm still not done doing everything on my list for handover. Looks like I'll be here in the morning, ostensibly to share in Australia's Biggest Morning Tea but in reality because I need to get more work done and make sure that certain things get done. Yeah, I'm a control enthusiast. [worry]

Thursday, May 18

placation v010

My latest nearly finished track placation. Its kind of, well, cinematic electronica.

My goal is to finish an EP (possibly a short album) by the end of the year. There's three 'nearly finished' tracks. I'm leaving the last 10% on them all until the very end, so I can hear them in context, and create a consistency of sound and get them mastered properly.

Download and let me know what you think.

Tuesday, May 16

two fishy villans


There are these two young fish swimming along and they happen to meet an older fish swimming the other way, who nods at them and says "Morning, boys. How's the water?" And the two young fish swim on for a bit, and then eventually one of them looks over at the other and goes "What the hell is water?"


-- David Foster Wallace's Kenyon Commencement Speech

Funny... and it goes on to talk about stuff that's like actually like relevant to writing:

Because we prize tolerance and diversity of belief, nowhere in our liberal arts analysis do we want to claim that one guy's interpretation is true and the other guy's is false or bad. Which is fine, except we also never end up talking about just where these individual templates and beliefs come from. Meaning, where they come from INSIDE the two guys. As if a person's most basic orientation toward the world, and the meaning of his experience were somehow just hard-wired, like height or shoe-size; or automatically absorbed from the culture, like language. As if how we construct meaning were not actually a matter of personal, intentional choice


Soon, Wallace posits what I consider a vital conceit for writing:

Everything in my own immediate experience supports my deep belief that I am the absolute center of the universe; the realist, most vivid and important person in existence. We rarely think about this sort of natural, basic self-centeredness because it's so socially repulsive. But it's pretty much the same for all of us. It is our default setting, hard-wired into our boards at birth. Think about it: there is no experience you have had that you are not the absolute center of.

[snip]

Other people's thoughts and feelings have to be communicated to you somehow, but your own are so immediate, urgent, real.


Want to write characters that are real? Make them the centre of their own worlds, not the world of your protoganist.

That Retail Chick who gives lip to your protoganist? Yeah, well she's got a blog and she's fucking tired of the human scabs.

Not only are ALL your characters selfish, they all to different extents suffer from cognitive dissonance and are innately capable of justifying their behaviour. This is especially true of your antagonists -

One Slack Martian in his 'villian checklist' added this eight criterion for villains:

(8) (Addition from Olaf Legend) The Villain must never consider that what he is doing is villainous. For in his world, the villain must view himself as the hero.


Do you think you're evil? Are there reasons behind all your bad habits, your bad moods, your bad breath? Do you think you have bad taste in music? I don't mean in the ironic 'i love trashy 80s music' way (that means you damien) but firmly believe that your taste in music is shit?

No?

If you don't believe any of that - and I'd be surprised if you do - then why should *any* (and by any I mean all) of your characters?

Make your characters live, not merely exist.

They'll pop off the page and conflict will arise naturally.

Monday, May 15

14

"What are your suspicions?"
"Well, the ones you're avoiding telling me about."
"..."
"Wow. I'm so like Pinter."
"Yeah, you're in trouble."
"I am? Why?"
"Asking difficult questions late at night"
"That'd do it"

Sunday, May 14

oh yes...

... we are still going.

I was meant to have my week off this week but it got bumped because we're still not done. I have now been told my forced week off will be next week. I remain skeptical.

Sorry for the lack of correspondence and thoughtful blogging (although, arguably, that stopped a long time ago). Regular blarghcasting with resume shortly.

Gloat for the week: I had dinner with a triple oscar winner. There were other people at the table but it was nonetheless highly intimidating. I drank Talisker and said little.

nix

"We have to get over the last thirty years of disillusionment and realize that it is time to get back to work; it is time for action. We have been programmed to be passive, to believe attempts at societal change are futile, to feel consumed in the infinite layers of meaning and implications of our every gesture. We are so consumed by the implications of our actions we fail to make them. It is time to move on. It is time to refuse to be pushed into positions of infinite regress; time to refuse the art market, refuse artificial distinctions between disciplines and genres, refuse to be classified, packaged, advertised, bought and sold. It is time to be overtly critical, time to be loud and angry and aggressive. It is time to bring our work into the open. The end product is of no importance. It is the creative process and the fact of sharing this process with everyone else, destroying its mysteriousness, destroying its capitalist value that is vital.

"Creation is simply a mode of existence. Human beings are essentially creative but our creativity is stifled by the false authority of education and media that tell us how to think, tell us our impulses are incorrect or invalid or futile. We must approach creativity as a collaborative process of mutual exploration. There is no end goal, no ideas of progress or success or failure. There is only motion, interaction, curiosity and play. The idea is not to "change the world" ; the world is in a constant state of change. The idea is to direct this change in a way that allows human beings to recognize the reality of their freedom, creativity, and collaboration in the whole process."


-- Douglas Rushkoff on Art and Freedom